WEB 2.0

How we communicate, collaborate, and create using WEB 2.0 is constantly changing, growing, and evolving. The video below illustrates just this. Following the video are web resources that frequently update what is current and new in Web 2.0. Please add other resources as well.

Web Resources

Digital Tools
The Digital Content Toolkit provides information, support, tools, ideas, models, research, and a community of practice for educators interested in using flexible computer technologies to reach and teach diverse learners.
Digital content includes text, images, sounds, and video that have been digitized, or brought into a computer. By virtue of one essential feature—flexibility—digital media surpass traditional media in their ability to meet diverse students' varied needs in a variety of instructional contexts. With digital content and the right software and online tools, you can offer students options for how they obtain information and how they express their understanding. These options help to engage each learner by providing the right level of challenge for him or her.

Digital Writing
This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multimedia work, or analyze texts, Digital Research Tools will help you find what you're looking for. We provide a directory of tools organized by research activity, as well as reviews of select tools in which we not only describe the tool's features, but also explore how it might be employed most effectively by researchers.

Web 2.0: Cool Tools for Schools
This award winning wiki has a very thorough list of Web 2.0 tools separated by content, form, and function.

Quest Atlantis (QA)
With minimal training, you can join Quest Atlantis and take your students on an online gaming adventure that incorporates all content areas. The core elements of QA are 1) a 3D multi-user virtual environment, 2) learning Quests and unit plans, 3) a storyline, presented through an introductory video, novel and comic book, that involves mythical characters and a set of social commitments, and 4) a globally-distributed community of participants. The narrative helps to establish continuity among the QA elements and helps to bridge the fictional world of Atlantis with the real world of Earth, an act of interpretation by each individual child.

Web 2.0 Tools for Teachers: Bridging the Digital Divide
This blog includes a collection of Web 2.0 tools that teachers use in their classrooms.